﻿using UnityEngine;
using System.Collections;

namespace Battle.View
{
    /*
    public class BattleCenterWaitState : Fsm.FsmStateBase<CameraState>
    {
        CameraController controller;
        public BattleCenterWaitState( CameraState stateType, CameraController controller )
            :base(stateType,controller)
        {
            this.controller = controller;
        }

        public override void Enter()
        {
            

            if( controller.PreviewStateType== CameraState.BattleReady || 
                controller.PreviewStateType == CameraState.Null || 
                controller.PreviewStateType == CameraState.EnterBattleScene )
            {
                controller.animationKit.Play( CameraAnimationType.READY_TO_CENTER );
            }
            else if(controller.PreviewStateType == CameraState.BattleAttack)
            {
                controller.animationKit.Play( CameraAnimationType.NEAR_TO_CENTER );
            }

        }
    }
    */
}